It's a medium that's likely to become one of the top-five ranked electronic channels, along with mobile communication, interactive TV, internet advertising and e-mail advertising.
I'm talking about electronic games which, over the past five years, have taken off in a big way. Yet their enormous potential as advertising channels has been tapped only in a limited way, until recently.
Did you know that that one of the key reasons for Red Bull's (the energy drink) dramatic success was its appearance in PlayStation 1? After a heavy, intense game a commercial for Red Bull would appear in almost a product-placement context, teasing the player to learn more about this new drink. Needless to say, Red Bull is today the leader in its category, an achievement reached in just three years.
The worldwide games industry, including everything from arcades and game consoles to PC games, setup box games and cellphone games, is now a US$49.9 billion business. But, hold your horses! It's expected to grow by 71%, to US$85.7 billion by 2006, according to Informa Media Group in the United Kingdom. Experts predict that worldwide console sales will double in the next five years to a total of 200 million units, thanks to this fall's new products from Microsoft, Sony and Nintendo. And, perhaps not surprisingly, these sales will be to an audience composed of intensely interested participants, an audience which currently includes 25% of the total online US audience. This group spends five or more hours per week playing online games, according to a recent IDG study.
So, a new and attractive marketing channel has been added to the media repertoire. When Nicolas Negroponte predicted some years ago that the revenue model for games would not be a fixed price per game but a flexible price that changed according to the 'ammunition' you decided to 'purchase' during the game, he was on the right track. We're not only going to see sponsor awards featured in games, but also heavy product placement, even product placement strategies that allow players to choose their favourite brands - to equip themselves with well-known car brands, select their preferred sports shoes, consume a favoured energy drink before commencing a battle.
But it doesn't stop there. Remember, we're talking about an interactive medium. Passive advertising won't cut the gravy for your brand in this environment. You'll need to harness attention for your brand by leveraging the interactivity of the games: implanting the product in the story, introducing it as part of the action, generating the synergy between context and brand that's so difficult to achieve via other media channels.
So, before it's too late, tell me how your brand will articulate its message and establish its tone of voice in a market place where more than 200 million people are already spending more than five hours a day online, honing their skills, and readying themselves for the challenge of your brand message.
Are you ready to play?
While our attention has been focused on advertising and marketing opportunities on the internet, a promising new marketing medium has crept up behind us.
- Monday, June 11 - 2007 at 13:12
![]() |
| Martin Lindstrom. |
related stories |
Readers' recommendation
This story is currently rated 7.52 of 10 based on 58 readers' recommendations
This story is currently rated 7.52 of 10 based on 58 readers' recommendations
This article first appeared on ClickZ.com
Martin Lindstrom is one of the world's most respected branding gurus according to the Chartered Institute of Marketing. He sits on several boards around the world, and his blue-chip client list includes Mars, Pepsi, American Express, Mercedes-Benz, Reuters, Visa, McDonald's, Kellogg's, Ericsson, Yellow Pages and Microsoft. Developed during 20 years of hands-on marketing experience, Lindstrom's unique vision is supported by global studies and endorsed by the CEOs of McDonald's, Mattel, LEGO and Disney. Martin Lindstrom's last four books on branding, written with industry icons such as Don Peppers, Martha Rogers, Patricia Seybold and Philip Kotler, are sold worldwide and have been translated into more than 20 languages. His latest highly acclaimed book, BRAND sense, written in partnership with Philip Kotler, is published by Simon & Schuster New York. Visit MartinLindstrom.com to learn more.
Martin Lindstrom is one of the world's most respected branding gurus according to the Chartered Institute of Marketing. He sits on several boards around the world, and his blue-chip client list includes Mars, Pepsi, American Express, Mercedes-Benz, Reuters, Visa, McDonald's, Kellogg's, Ericsson, Yellow Pages and Microsoft. Developed during 20 years of hands-on marketing experience, Lindstrom's unique vision is supported by global studies and endorsed by the CEOs of McDonald's, Mattel, LEGO and Disney. Martin Lindstrom's last four books on branding, written with industry icons such as Don Peppers, Martha Rogers, Patricia Seybold and Philip Kotler, are sold worldwide and have been translated into more than 20 languages. His latest highly acclaimed book, BRAND sense, written in partnership with Philip Kotler, is published by Simon & Schuster New York. Visit MartinLindstrom.com to learn more.
Monday, June 11 - 2007 at 13:12 UAE local time (GMT+4)
Replication or redistribution in whole or in part is expressly prohibited without the prior written consent of AME Info FZ LLC / Emap Limited.
This Article was updated on Tuesday, June 26 - 2007
Replication or redistribution in whole or in part is expressly prohibited without the prior written consent of AME Info FZ LLC / Emap Limited.
This Article was updated on Tuesday, June 26 - 2007
Disclaimer:
Articles in this section are primarily provided directly by the companies appearing or PR agencies which are solely responsible for the content. The companies concerned may use the above content on their respective web sites provided they link back to http://www.ameinfo.com
Any opinions, advice, statements, offers or other information expressed in this section of the AME Info Web site are those of the authors and do not necessarily reflect the views of AME Info FZ LLC / Emap Limited. AME Info FZ LLC / Emap Limited is not responsible or liable for the content, accuracy or reliability of any material, advice, opinion or statement in this section of the AME Info Web site.
For details about submitting your stories, please read the guide - all content published is subject to our terms and conditions
Articles in this section are primarily provided directly by the companies appearing or PR agencies which are solely responsible for the content. The companies concerned may use the above content on their respective web sites provided they link back to http://www.ameinfo.com
Any opinions, advice, statements, offers or other information expressed in this section of the AME Info Web site are those of the authors and do not necessarily reflect the views of AME Info FZ LLC / Emap Limited. AME Info FZ LLC / Emap Limited is not responsible or liable for the content, accuracy or reliability of any material, advice, opinion or statement in this section of the AME Info Web site.
For details about submitting your stories, please read the guide - all content published is subject to our terms and conditions
Browse related articles



Web Feeds